Thursday, August 28, 2014

Gamasutra: Press release: Aero's Quest

Gamasutra releases a press release regarding our reveal of Aero's Quest. Thanks a ton guys! check it out here.

http://www.gamasutra.com/view/pressreleases/224404/Aerorsquos_Quest_has_been_announced_The_new_indie_game_isin_development.php

Wednesday, August 27, 2014

Aero's Quest Announced.

  Hello, friends and fellow viewers. I'm happy today to make the announcement of game I have been developing with Soloweb N.V. Studios. We have been working very hard and hope to have plenty of things to show you in the future! As well as some today!

  Development on Aero's Quest started May 2014. We have been hard at work on developing this game. The games is a 2D puzzle/platformer with arcade elements and we hope it will be a lot of fun as well as challenging!

  The basic development is divided in 2 main parts: the HTML5 version and the “big” version. The HTML5 will be published sooner (will be free to play) and it will be much more simple than the other but it will keep the same game play and, as much as possible, the same features.

  The “Big” version is instead oriented to PC/Windows, Mac/OS X and consoles. The basic idea is to get the game on Steam once ready and to propose it to get the license for PlayStation and XBox.

  For more news please head over to www.Aerosquest.com! Follow our development on Twitter: https://twitter.com/aerosquest  and Facebook: https://www.facebook.com/aerosquest

  To follow our development blogs subscribe to our YouTube channel!
Youtube: https://www.youtube.com/watch?v=GX5T0GdPWMg

  Now I present the characters of our game!

 Aero: Main character. Ariellas knight in shinning robotics!



Ariella: Damsel in distress. Aero's girlfriend.


Andraus: Villain. Obsessed with Ariella.



Friday, August 22, 2014

Dwarf sun cleric

A dwarf sun cleric I worked on late last night before going to bed. I miss doing some of this fantasy stuff. I've been working on projects that have not been fantasy so it was nice to do something like this!


Saturday, August 16, 2014

The Spread: Quarntine

It's been 15 year's since the spread happened. At first it was believed to have been military. They quarantined entire city blocks at a time. Yet within weeks the spread was occurring world wide. The military falling apart. We asked questions but there were no answers. In the end there was only one question to ask. "Are you prepared?" Because the world is changing.





Thursday, August 14, 2014

Brainstorm: Alien redesign

Redesigning the infamous amazing sci fi creature that is the alien Xenomorph is a hard task. To me it is one of the greatest creatures designed. Yet this brainstorm asked for it. So I took on the challenge. Here is my result.


Wednesday, August 13, 2014

Aftermath. Back alley.

Two survivors encounter another in the back alleys. After the spread. Trust is hard to come by.

Tuesday, August 12, 2014

Preadator sketch

Between the work I'm trying to break into at the end of the night watching some of my favorite movies. So well watching Predators last night before bed. I figured what better thing to do then sketch a Predator!

Thursday, July 31, 2014

Hand gun: RK-42

One of the weapons from the guns I did a while back for AOM. More refined. Found it in the old folders well looking for something!

Mech Sketch

A Mech sketch I did a little while back.GMG right arm. Mini gun left arm. Some IR flares that explode out of the devices on its back to ward off any incoming heat sinking missles.

Monday, July 28, 2014

Brainstorm: Leechy Mesquito creature design


What I did for this weeks brainstorm. I went with the bottom sketch. I liked the idea of these creatures wrapping there long tails around there victims and constricting. I figured it would be a cool creature for like a creature horror movie where they feed on animals or people and when they end up getting really big they wrap there heads around the heads of humans and suck them dry. AHHH!







Friday, July 25, 2014

Brainstorm: Zombie Vehicle

Had a lot of fun doing this challenge!
Some study's I did before the final of some zombie vehicles.


Friday, July 18, 2014

Alien Plant

"Home base. We have a unidentified organism in sector A-7. You guys are gonna wanna check this out. Send the Bio team. This things gonna change history as we know it."

Wednesday, July 16, 2014

Incense.

Another quick one.

Orange for repentance

 "They say never go into the woods when the sun sets"






Werewolf stream

So last night I streamed a werewolf painting. Finally had some time between my work. I think I worked on it for about 2 hours. Maybe a bit more. This was my first stream. Sadly PS lag's a lot when trying to stream. I had heard it can happen but I didn't expect such a chug. I will not at all lie that I could have spent more time refining and defining this design. Yet the chug of the stream was enough for me to decide to just lay down the base of the design.

My intents were to shoot for what I had seen in the Netflix show Hemlock grove. A feral werewolf that turned during days the moon wasn't full. I kind of took the idea of this "Varg wolf" and applied it more towards a werewolf we traditionally see. I had fun doing it. I would of liked if the stream was smooth so I could of refined things more. Oh well. Enjoy!

Feel free to see the process on my twitch.
http://www.twitch.tv/ravenseyestudios


Wednesday, July 9, 2014

Terra formers

Something I did a while back. Just found it in my files. Backing things up. I was shooting for some kind of devices that were like Terra formers. The gas they emitted were being spread around the planet altering its climate and such. Basic plants like cactus that would store water were a main part of the planets start to terraform. Life has now started to inhabit. 


Saturday, May 10, 2014

AOM: Rebels Medium Armor

Day by day things look more and more exciting about where were moving for Ashes of Mankind. I'm super excited for the Kickstarter to go up. We hope you all will be interested in the overall vision of the game and be willing to invest in us!

Rebel's Medium Armor
 

Thursday, May 1, 2014

Lava treasure

Today was just a treasure cove kind of day. This time it was a fire cove!


Treasure cove

A treasure cove. I love treasure!

Warm up: small ship docked

As i continue to work on various thing. I'd like to start doing a hour warm up before getting into it. Just something that only involves painting and no photo bashing. Here was todays. Time to do more work!

Fliers: Del, Bars of Gold, Beast in the field

Being that most of my work I show here is concept art. I felt like it could be a nice change of pace to show some of the fliers I've done. These were done for a local venue in which I've gotten to do some great fliers for. Some various talent in the music industry. I cant thank Shakespear's enough for contacting me when these acts come threw!

Tuesday, April 29, 2014

Over paint: Level up teaching.

Sarthak Singh a artist of Level up gave me permission to do a over paint of his work. I jumped in and about a hour or so later I reworked it to this. I left him a informative message on various things to help him improve his skill. Here is the over paint and his original work.

Saturday, April 26, 2014

Lands of the eagle lords

Just wanted to do a epic feeling matte/concept today. This was the result.

Thursday, April 24, 2014

Battle Cruiser Matte: 4 Variations

Did this as a study and exercise. I'm really happy with how they came out. Yet the 1st one is my favorite! I love storms. Hope you enjoy.

 

Tuesday, April 8, 2014

Wake up call enviornment concepts

Some environment concepts I did for Dark Synergies- Wake up Call

http://www.onlysp.com/new-concept-art-for-unreal-engine-4-stealth-action-fps-wake-up-call/







Sci fi soldier sketch

Sci fi soldier sketch. Searching with a drone.

Friday, April 4, 2014

Wednesday, March 26, 2014

Tuesday, March 25, 2014

Soldier

Wanted to make a fast/agile light armored looking soldier. Came up with this design. Had fun doing it! Enjoy.



Tuesday, March 11, 2014

Rust fan concept art

Hey, Did these a little while back. Some fan art/ concepts for Rust. I was just thinking up some 
items I personally would like to see in the game.  I sent over the art with my resume and suggested they let me do some concept art for the game! Hopefully they will get back to me!


Sunday, March 9, 2014

Mammon

Forgot I did this a little while back. Few hours. Done for 2D Character Forge on CGHUB.com. It was to design one of the princes of hell. I chose Mammon. Who is a representative of greed. Just made him laughing his ass off as the gold is pouring into his hands. Since I had been sketching Zombies and demons I figured it led in perfectly with the Forge. So I took part.




Zombie Survivor

Still just messing around with this photo stitching/painting style. Felt nice to crack the fingers and do something not work related. Inspired by the most recent episode of The Walking Dead I watched.

The Hero "They just never stop coming..."

Saturday, March 8, 2014

AOM place-able plasma fire.

So I was asked to concept up a place-able plasma camp fire for AOM. My first thoughts were all over the place. What would that look like? Camp fires. Like logs and rocks? Yet its supposed to be a metal machine with a sci fi feel to it. So I started throwing together various designs. Some having slight animation thoughts behind them. Like the first one. Placing the orb down and the 5 plasma prongs rise up and it kicks on and starts hovering mid level. Or the 4th that folds up into a small portable canister.
 

In the end after talking with the team we decided we wanted to go with 6. Aesthetically it had a nice "camp fire" feel and fit the rolls we intend for it to do in game. A few additions were made like a handled lid to place the pit down on the ground and twist it off. As well as a twisting option in the center that would give a cool extra bit of sci fi tech to it. 

Wednesday, February 19, 2014

Zombie Demon Lord line work

 I often spend a lot of time exploring other techniques and ways to do things faster that I don't really show that I can do line work as well. It takes a lot of time to throw some solid line work down. It can be a hours of extra work. Yet sometimes solid line work is the best starting point. I found some of my favorites I did for S2 I started with line work. Sketching and inking it out in my sketchbook. To be fair I always start from some frame of line work or sketch. I guess I'm talking about the line work that you spend a lot of time putting the details down. anyways enjoy the sketch! I added a bit of value to make it pop off the screen a bit more.

Thursday, February 13, 2014

AOM weapons before iterations

Instead of posting this after iterations I felt like posting these weapons up that I concepted for AOM. They will go under iteration and I'll post the alterations later!