One of the weapons from the guns I did a while back for AOM. More refined. Found it in the old folders well looking for something!
The Blog of Travis Lacey - Concept artist and designer
Thursday, July 31, 2014
Mech Sketch
A Mech sketch I did a little while back.GMG right arm. Mini gun left arm. Some IR flares that explode out of the devices on its back to ward off any incoming heat sinking missles.
Monday, July 28, 2014
Brainstorm: Leechy Mesquito creature design
What I did for this weeks brainstorm. I went with the bottom sketch. I liked the idea of these creatures wrapping there long tails around there victims and constricting. I figured it would be a cool creature for like a creature horror movie where they feed on animals or people and when they end up getting really big they wrap there heads around the heads of humans and suck them dry. AHHH!
Saturday, July 26, 2014
Friday, July 25, 2014
Friday, July 18, 2014
Alien Plant
"Home base. We have a unidentified organism in sector A-7. You guys are gonna wanna check this out. Send the Bio team. This things gonna change history as we know it."
Wednesday, July 16, 2014
Werewolf stream
So last night I streamed a werewolf painting. Finally had some time between my work. I think I worked on it for about 2 hours. Maybe a bit more. This was my first stream. Sadly PS lag's a lot when trying to stream. I had heard it can happen but I didn't expect such a chug. I will not at all lie that I could have spent more time refining and defining this design. Yet the chug of the stream was enough for me to decide to just lay down the base of the design.
My intents were to shoot for what I had seen in the Netflix show Hemlock grove. A feral werewolf that turned during days the moon wasn't full. I kind of took the idea of this "Varg wolf" and applied it more towards a werewolf we traditionally see. I had fun doing it. I would of liked if the stream was smooth so I could of refined things more. Oh well. Enjoy!
Feel free to see the process on my twitch.
http://www.twitch.tv/ravenseyestudios
My intents were to shoot for what I had seen in the Netflix show Hemlock grove. A feral werewolf that turned during days the moon wasn't full. I kind of took the idea of this "Varg wolf" and applied it more towards a werewolf we traditionally see. I had fun doing it. I would of liked if the stream was smooth so I could of refined things more. Oh well. Enjoy!
Feel free to see the process on my twitch.
http://www.twitch.tv/ravenseyestudios
Wednesday, July 9, 2014
Terra formers
Something I did a while back. Just found it in my files. Backing things up. I was shooting for some kind of devices that were like Terra formers. The gas they emitted were being spread around the planet altering its climate and such. Basic plants like cactus that would store water were a main part of the planets start to terraform. Life has now started to inhabit.
Saturday, May 10, 2014
AOM: Rebels Medium Armor
Day by day things look more and more exciting about where were moving for Ashes of Mankind. I'm super excited for the Kickstarter to go up. We hope you all will be interested in the overall vision of the game and be willing to invest in us!
Rebel's Medium Armor
Thursday, May 1, 2014
Warm up: small ship docked
As i continue to work on various thing. I'd like to start doing a hour warm up before getting into it. Just something that only involves painting and no photo bashing. Here was todays. Time to do more work!
Fliers: Del, Bars of Gold, Beast in the field
Being that most of my work I show here is concept art. I felt like it could be a nice change of pace to show some of the fliers I've done. These were done for a local venue in which I've gotten to do some great fliers for. Some various talent in the music industry. I cant thank Shakespear's enough for contacting me when these acts come threw!
Tuesday, April 29, 2014
Over paint: Level up teaching.
Sarthak Singh a artist of Level up gave me permission to do a over paint of his work. I jumped in and about a hour or so later I reworked it to this. I left him a informative message on various things to help him improve his skill. Here is the over paint and his original work.
Saturday, April 26, 2014
Thursday, April 24, 2014
Battle Cruiser Matte: 4 Variations
Did this as a study and exercise. I'm really happy with how they came out. Yet the 1st one is my favorite! I love storms. Hope you enjoy.
Tuesday, April 8, 2014
Wake up call enviornment concepts
Some environment concepts I did for Dark Synergies- Wake up Call
http://www.onlysp.com/new-concept-art-for-unreal-engine-4-stealth-action-fps-wake-up-call/
Friday, April 4, 2014
Wednesday, March 26, 2014
Tuesday, March 25, 2014
Soldier
Wanted to make a fast/agile light armored looking soldier. Came up with this design. Had fun doing it! Enjoy.
Tuesday, March 18, 2014
Tuesday, March 11, 2014
Rust fan concept art
Hey, Did these a little while back. Some fan art/ concepts for Rust. I was just thinking up some
items I personally would like to see in the game. I sent over the art with my resume and suggested they let me do some concept art for the game! Hopefully they will get back to me!
Sunday, March 9, 2014
Mammon
Forgot I did this a little while back. Few hours. Done for 2D Character
Forge on CGHUB.com. It was to design one of the princes of hell. I chose
Mammon. Who is a representative of greed. Just made him laughing his
ass off as the gold is pouring into his hands. Since I had been sketching Zombies and demons I figured it led in perfectly with the Forge. So I took part.
Zombie Survivor
Still just messing around with this photo stitching/painting style. Felt nice to crack the fingers and do something not work related. Inspired by the most recent episode of The Walking Dead I watched.
The Hero "They just never stop coming..."
The Hero "They just never stop coming..."
Saturday, March 8, 2014
AOM place-able plasma fire.
So I was asked to concept up a place-able plasma camp fire for AOM. My first thoughts were all over the place. What would that look like? Camp fires. Like logs and rocks? Yet its supposed to be a metal machine with a sci fi feel to it. So I started throwing together various designs. Some having slight animation thoughts behind them. Like the first one. Placing the orb down and the 5 plasma prongs rise up and it kicks on and starts hovering mid level. Or the 4th that folds up into a small portable canister.
In the end after talking with the team we decided we wanted to go with 6. Aesthetically it had a nice "camp fire" feel and fit the rolls we intend for it to do in game. A few additions were made like a handled lid to place the pit down on the ground and twist it off. As well as a twisting option in the center that would give a cool extra bit of sci fi tech to it.
Friday, February 21, 2014
Wednesday, February 19, 2014
Zombie Demon Lord line work
I often spend a lot of time exploring other techniques and ways to do things faster that I don't really show that I can do line work as well. It takes a lot of time to throw some solid line work down. It can be a hours of extra work. Yet sometimes solid line work is the best starting point. I found some of my favorites I did for S2 I started with line work. Sketching and inking it out in my sketchbook. To be fair I always start from some frame of line work or sketch. I guess I'm talking about the line work that you spend a lot of time putting the details down. anyways enjoy the sketch! I added a bit of value to make it pop off the screen a bit more.
Thursday, February 13, 2014
AOM weapons before iterations
Instead of posting this after iterations I felt like posting these weapons up that I concepted for AOM. They will go under iteration and I'll post the alterations later!
Wednesday, February 5, 2014
Sunday, February 2, 2014
Saturday, February 1, 2014
foliage sketch.
I watch The Croods tonight. The style is so cool. Inspired me to throw down some paint and scratch these together.
Thursday, January 30, 2014
The castle under the crying king.
Castle under the crying king. Another addition to the Realm I'm creating. Imagined as a game in epic scale like Skyrim. I've been thinking about this world in my head for a year or so now and figured I would start doing thumbs and bring it to life. Spent a few hours on this today. Grabs the general idea I was trying to present. Didn't feel it needed the hours of detail work. If it were a real game obviously it would! I hope you like it.
Wednesday, January 22, 2014
Monday, January 20, 2014
Owl
A painting I was working on between work when I could get the chance. Had some time to finish it up today. That stare!
Wednesday, January 15, 2014
Subscribe to:
Posts (Atom)
















































