Some quick concept work from a year or so ago that slipped by!
The Blog of Travis Lacey - Concept artist and designer
Wednesday, July 8, 2015
Tuesday, June 30, 2015
Wednesday, June 24, 2015
Tuesday, June 23, 2015
The first obelisk
This is the 1st of a series of 3. I've been using a consistent theme of these obelisk. What exactly each one does isn't clarified. Neither if they are even of the same worlds. "The Archive" as you will find in previous blog postings. Is the most defined. A glowing obelisk that was a hub for galactic information. As for these 3 scenes. These obelisks are not as sci fi themed. A marble shape among the ruins of ancient times. In this 1st scene there is some sort of presence around them. Allowing boulders to float weightlessly.
In the 3 concepts and designs well see this Indiana Jones explorer character observing the scenes!
Friday, June 19, 2015
Zelda inspired sketch
As you may already know. A open world Zelda for Wii U is in the works. Being zelda was one of the first games I ever fell in love with. I'm excited to see it reach a point of open world! As i was working on this environment. I just kept thinking of Zelda open world so I added Link and Epona racing out into this vast open plain!
Tuesday, June 16, 2015
Monday, June 15, 2015
Friday, June 12, 2015
Monday, June 8, 2015
Aero's Quest: release day - Parallax environments
Its been a long journey for Aero's Quest. Were happy to see it go out on steam today Monday, June 8th, 2015. Its been an adventure. Were excited to see the game end up in the hands of the gamers. We hope the hardcore nature of the title gives everyone who plays it a challenge!
There are Ten parallax environments in Aero's Quest. Two for each zone! In game there are 10 levels for each zone. hundred total levels of puzzle platforming. These are a compressed and cropped 2d images of the ten parallax zones of Aero's Quest.
Be sure to pick up your copy on steam!
http://store.steampowered.com/app/367780/
There are Ten parallax environments in Aero's Quest. Two for each zone! In game there are 10 levels for each zone. hundred total levels of puzzle platforming. These are a compressed and cropped 2d images of the ten parallax zones of Aero's Quest.
Be sure to pick up your copy on steam!
http://store.steampowered.com/app/367780/
Sunday, May 31, 2015
Friday, May 29, 2015
Basilisk Hunters
Basilisk hunters - Concept art
If your ever looking to get a hold of me shoot me an e-mail!
TLaceyRavenseyestudios@gmail.com
Monday, May 18, 2015
Sunday, May 17, 2015
MAD MAX - Inspired art!
I enjoyed Mad Max a lot. It inspired me to do a little fan art. Omg the movie rules. Go see it if you can! So many explosions. Dust everywhere. That movie ruled!
Thursday, May 14, 2015
The traveling merchant: Concept art
Another character to inhabit the world. The traveling merchant. In this project/game world. You will encounter traveling merchants. You may find various merchants around the world but the traveling merchants can carry rare goods and assets you may need when in danger on your journey.
The order of merchants has a very specific rule set. A merchant must wear a mask of the order. With the symbol of the order on the mask. This is to guarantee customers the highest satisfaction. Some believe this tradition became a rule in these lands. To create a closer business relation between seller and buyer. A salesmen with no mask may be persuasive in the eyes and sell you something you do not desire. It is a rule to be cautious in these lands to do sales with any merchant not wearing a mask of the order. For this is where cursed products come from.
The order of merchants has a very specific rule set. A merchant must wear a mask of the order. With the symbol of the order on the mask. This is to guarantee customers the highest satisfaction. Some believe this tradition became a rule in these lands. To create a closer business relation between seller and buyer. A salesmen with no mask may be persuasive in the eyes and sell you something you do not desire. It is a rule to be cautious in these lands to do sales with any merchant not wearing a mask of the order. For this is where cursed products come from.
Traveling Merchant "Hello friend. How may I assist you today?"
Wednesday, May 6, 2015
The Risen - completed
Wrapped up "The Risen" concepts. Being
busy hadn't let me finish these. So I found a bit of time and worked to
finish them up. Enjoy!
Again these are scarecrow type enemy's that are corrupted by a dark force in the world. A peaceful place that is now being over run by this dark force. creating the struggle in the "Game concept"
Again these are scarecrow type enemy's that are corrupted by a dark force in the world. A peaceful place that is now being over run by this dark force. creating the struggle in the "Game concept"
Tuesday, May 5, 2015
Water street coffee joint - Artist of the week - Travis Lacey
Thanks to water street coffee joint. For doing this article! I appreciate it!
http://waterstreetcoffeeroaster.com/2015/05/travis-lacey/
http://waterstreetcoffeeroaster.com/2015/05/travis-lacey/
Tuesday, April 28, 2015
Tuesday, April 21, 2015
Game of Thrones - Jon Snow - Redesign
I had a bit of time to spare today. So I took part in the Facebook group: Brainstorms challenge. This challenge was to redesign a Game of Thrones character. To me a challenge since Game of thrones design is already spectacular. Yet I had always wanted to see more of a feather feeling out of the crows. So i took a stab at a varied Jon Snow.
Sunday, April 12, 2015
An artistic journey into Aero’s Quest
When first approached to work on Aero’s Quest I had no idea what it would become. It was a prototype put together with various elements. Yet I could see immediately it had the potential to have a very interesting visual art style. An evolution from prototype to cohesive design. One that a player could get lost in.
A lot of discussion and concepting took place at the very start of the project. As an artist in the industry I’d never taken on the task of doing everything visually for a project. Yet my experience let me take on the task of wearing many hats. Allowing me to think of what needed to be done from every angle at an early stage. I had to approach the game as an concept artist who wanted to make the game visually interesting. I had to sit in the chair of the art director to manage when and where the art could be best for performance. I had to think as a UI artist to determine what would be visually clean and functional. Lastly I had to work as the 2D illustrator who builds the in game assets from world to world. A large task for one person to take on but a challenge that would be rewarding for experience alone!
The evolution of the art lead to a world that felt overwhelming. From various environments and obstacles that gave a feeling of Aero (the protagonist) being small. A feeling of him having the odds stacked against him. An underdog story. Something subconscious for a player to grab onto and rise up against. Like a phoenix from the ashes. Face the challenges of each world. To rescue Aero’s beloved Ariella. We still wanted to create a world that was visually fun and interesting with elements described above. So we decided to go down the playful bright vibrant colorful pallet you will find when you look at Aero’s Quest. A cartoon style that players from kids to adults could enjoy! Something that I find consciously eludes to the fact. This game is not a cake walk.
As the project approaches an end. I find myself looking at the project as a whole. I am very happy with how the project has come out. I am excited about all we have been able to achieve as such a small team. Its almost overwhelming to think of the milestones that we have accomplished. Not just from what we have done on the project but from the community that is out there supporting us. Milestones we couldn’t have done without the fantastic gamers who took time out of there lives to do so! Helped us get the project greenlit on steam. Those who promoted and shared it with friends. The people who have done interviews and podcasts with us. The articles that have been written. All the players who stopped by at PAX South and played. Pointing out elements that we came back and worked to improve. All of these elements that give me butterflies in my stomach thinking of how amazing you all are for supporting us and our project. I hope that on release. Aero’s Quest is something you can fall in love with!
Monday, March 23, 2015
The Risen: First render
Various freelance and Aero's Quest has kept me rather busy atm! I wanted to get more rendered before showing them off but with being so strapped I'm unsure when I can render the rest. Here is 1 of the baddies rendered for now. Cheers!
Sunday, February 22, 2015
The Risen: The great valley of the wind
The Risen is the introduction of an enemy force in the valley of the great wind. A world that was one peaceful. Has started to take shape as a dangerous place. Leaving your home and walking the valley is not as safe as it used to be!
The Risen as the name deems are damned souls that have been Risen by a unnatural power/force. These horrible creatures souls have risen and manifested as these scarecrow/stick enemy's. They are not the only dangers of this world but play a large part in the coming forces that have started to plague the peace of the lands.
Sheet of concept thumbs:
Saturday, February 21, 2015
Thursday, February 19, 2015
Fauxlings 2: The valley of the great wind
Had a little time to render the 2nd Fauxling concept. (first of the line art) I've been leaning towards this sketch from the start as being the overall vision of the species/race. What that means Is If I were drawing individuals members and I may in time I would concept around this idea for the clan. I kind of picture coming up to them in game. Finding them in the midlands areas that overlook
the lowland. There darting around. listening for prey. Hunting.
Meditating. Currently I'm kind of building areas in my head. Parts of this world you might encounter them.
Tuesday, February 17, 2015
Fauxling 1: The valley of the great wind
The first of the Fauxlings rendered. Its a bit busy behind the scenes at the moment so I'm trying to squeeze bits of time in to render these out. This is the first one done. I'll try to get the other two up asap!
Friday, February 13, 2015
Fauxlings: The Valley of the great wind
As I continue to explore the design of this world I'm creating. I'm trying to create some of the inhabitants of the world. The first was the Lowland Enu. A species of creatures that are plant by nature. I now am introducing the second inhabitants of the area. The Fauxling's.
I picture the Fauxling's to be a species of the midlands and lowlands. I'm rather enjoying the 1st of the line art. Its small and nimble and I could picture this species darting around and having a neat little culture in the world. I'll render them all out and continue to see how I feel after that but currently It has a nice feel to what I'm looking to introduce to the world. Stay tuned for more!
Rulian Marsh: Heroes of Newerth
The Rulian Marsh. Some Freelance art I did for Heroes of Newerth. Was cool to go back and re read Jeremy Browns lore that took place in the area. I had a lot of fun doing this!
Tuesday, February 10, 2015
Lowland Enu home concepts rendered
So I finished up the Lowland Enu home concepts. I took some of the thumbs that I thought were interesting and ran with them. As I wanted the Lowland Enu to take on more of this desert plant race. I wanted to tie in the structures to accommodate with them. Maybe their little village is all comprised of the 3rd concepts and from a distance looks kind of like a cactus plant. Maybe they use the high roofs of 1 to help shade the areas around them. Maybe the whole area they live is full of the Adasonia type trees that you would see in Africa. In which they live inside or among.
Friday, February 6, 2015
Lowland Enu Home thumbnails
thumbnails of the lowland enu home/structures. Still sticking to this
cartoonish world. I've also decided the valley will be more desert/arid.
Of course I'm picturing the arid quickly dissipates as you move upward
and the highlands will start to be more lush.
The Enu: Rendered
I'm loving the idea of the two on the right being a main guide to the lowland Enu. I can picture them in the desert. Living among the sands. Yet the other three have a nice primitive/Aztec/native look to them and I could see them being there own sec or even separate species. A highlands offshoot. Had a blast working on these. Def gonna keep exploring this world in my free time.
Tuesday, February 3, 2015
The Enu: Line art
So after thumb nailing I've got a few ideas here I like for my world I'm trying to create. I'm still unsure what the lowland enu are going to look like. I haven't explored the world much but I'm liking the idea of the lowland enu being these desert type guys. Either way I've taken them to the point where I can start exploring in the color for the design. I want this world's visuals to have a nice clean readable style. So I'm sticking in a very cartoon area.
The Enu: The valley of the great wind
As a personal desire. I want to start exploring my design work in a fuller design projects. Its nice to be able to jump in and explore over here and over there but to me it comes at a cost. I loose interest in what I'm working on. Its not like having a world your creating and getting lost in. Different settings and locations in that place. So I'd like to start producing my art within these area's to explore the world more. I may work on several at a time to explore various areas but it will allow me to have a more cohesive world I am creating in. So when I sit down I'm not going. "Hm where do I design today."
The valley of the great wind will be one of the projects I start to develop in my side time. These are thumbs for a more tribal culture I'm calling the enu. I'm still exploring the idea of them and here was some various thumb sketch's Ive done. I like some. Some fall in areas I think are meh. Yet that is design!
The valley of the great wind will be one of the projects I start to develop in my side time. These are thumbs for a more tribal culture I'm calling the enu. I'm still exploring the idea of them and here was some various thumb sketch's Ive done. I like some. Some fall in areas I think are meh. Yet that is design!
Sunday, February 1, 2015
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