Sarthak Singh a artist of Level up gave me permission to do a over paint of his work. I jumped in and about a hour or so later I reworked it to this. I left him a informative message on various things to help him improve his skill. Here is the over paint and his original work.
The Blog of Travis Lacey - Concept artist and designer
Tuesday, April 29, 2014
Saturday, April 26, 2014
Thursday, April 24, 2014
Battle Cruiser Matte: 4 Variations
Did this as a study and exercise. I'm really happy with how they came out. Yet the 1st one is my favorite! I love storms. Hope you enjoy.
Tuesday, April 8, 2014
Wake up call enviornment concepts
Some environment concepts I did for Dark Synergies- Wake up Call
http://www.onlysp.com/new-concept-art-for-unreal-engine-4-stealth-action-fps-wake-up-call/
Friday, April 4, 2014
Wednesday, March 26, 2014
Tuesday, March 25, 2014
Soldier
Wanted to make a fast/agile light armored looking soldier. Came up with this design. Had fun doing it! Enjoy.
Tuesday, March 18, 2014
Tuesday, March 11, 2014
Rust fan concept art
Hey, Did these a little while back. Some fan art/ concepts for Rust. I was just thinking up some
items I personally would like to see in the game. I sent over the art with my resume and suggested they let me do some concept art for the game! Hopefully they will get back to me!
Sunday, March 9, 2014
Mammon
Forgot I did this a little while back. Few hours. Done for 2D Character
Forge on CGHUB.com. It was to design one of the princes of hell. I chose
Mammon. Who is a representative of greed. Just made him laughing his
ass off as the gold is pouring into his hands. Since I had been sketching Zombies and demons I figured it led in perfectly with the Forge. So I took part.
Zombie Survivor
Still just messing around with this photo stitching/painting style. Felt nice to crack the fingers and do something not work related. Inspired by the most recent episode of The Walking Dead I watched.
The Hero "They just never stop coming..."
The Hero "They just never stop coming..."
Saturday, March 8, 2014
AOM place-able plasma fire.
So I was asked to concept up a place-able plasma camp fire for AOM. My first thoughts were all over the place. What would that look like? Camp fires. Like logs and rocks? Yet its supposed to be a metal machine with a sci fi feel to it. So I started throwing together various designs. Some having slight animation thoughts behind them. Like the first one. Placing the orb down and the 5 plasma prongs rise up and it kicks on and starts hovering mid level. Or the 4th that folds up into a small portable canister.
In the end after talking with the team we decided we wanted to go with 6. Aesthetically it had a nice "camp fire" feel and fit the rolls we intend for it to do in game. A few additions were made like a handled lid to place the pit down on the ground and twist it off. As well as a twisting option in the center that would give a cool extra bit of sci fi tech to it.
Friday, February 21, 2014
Wednesday, February 19, 2014
Zombie Demon Lord line work
I often spend a lot of time exploring other techniques and ways to do things faster that I don't really show that I can do line work as well. It takes a lot of time to throw some solid line work down. It can be a hours of extra work. Yet sometimes solid line work is the best starting point. I found some of my favorites I did for S2 I started with line work. Sketching and inking it out in my sketchbook. To be fair I always start from some frame of line work or sketch. I guess I'm talking about the line work that you spend a lot of time putting the details down. anyways enjoy the sketch! I added a bit of value to make it pop off the screen a bit more.
Thursday, February 13, 2014
AOM weapons before iterations
Instead of posting this after iterations I felt like posting these weapons up that I concepted for AOM. They will go under iteration and I'll post the alterations later!
Wednesday, February 5, 2014
Sunday, February 2, 2014
Saturday, February 1, 2014
foliage sketch.
I watch The Croods tonight. The style is so cool. Inspired me to throw down some paint and scratch these together.
Thursday, January 30, 2014
The castle under the crying king.
Castle under the crying king. Another addition to the Realm I'm creating. Imagined as a game in epic scale like Skyrim. I've been thinking about this world in my head for a year or so now and figured I would start doing thumbs and bring it to life. Spent a few hours on this today. Grabs the general idea I was trying to present. Didn't feel it needed the hours of detail work. If it were a real game obviously it would! I hope you like it.
Wednesday, January 22, 2014
Monday, January 20, 2014
Owl
A painting I was working on between work when I could get the chance. Had some time to finish it up today. That stare!
Wednesday, January 15, 2014
Thursday, January 9, 2014
Kalamazoo Overgrown exhibit rated number 1
My Kalamazoo Overgrown exhibit has been mentioned as the number 1 thing to see in Kalamazoo this January Art Hop. Neat!
http://www.mlive.com/entertainment/kalamazoo/index.ssf/2014/01/january_art_hop_5_stops_to_exp.html
Wednesday, January 8, 2014
Tuesday, January 7, 2014
Zelda Majora's Mask Redesign: Link and Epona
The conclusion to my Majora's Mask redesign. At least for now. Many of other things to work on! As far as I'm concerned I hit a core area of Zelda Majora's Mask universe. I hit every race Deku, Goron, Zora. I hit the Villain Majora/Skullkid. The Hero and his trusty steed Young Link and Epona.
So Link and Epona were a lot of fun to obviously! I wanted the ability to customize Link to be able to use your shield or duel wield. If you have ever played Kingdom Hearts 1 you only get to use one key blade. In Kingdom Hearts II you get to use 2 and it is such an upgrade. I have always wanted it to be something you could do with Link. So I left Link and Epona for last since it would be a good goal to work toward. Having the last be my favorite to do. I honestly couldn't tell you what was my favorite though. This whole project has been a very fun and interesting experience. To redesign one of the games I grew up playing! A lot of fun. As well this will be the 14th year anniversary! As always I hope you enjoy the work! Thanks for checking it out.
Thursday, January 2, 2014
Majora's Mask redesign: Zoras
Today I got the Zora's done in the Majora's Mask redesign project I've been doing. It's been hard to get a few hours in on my own things between the contract work. The Zora's have always been a interesting race to me. They have always come off pretentious and snotty to me. They always seem to be closed off from the world. That helped in designing them the way they looked. I wanted them to be mainly creatures of the water. Push them even further from the other races in the land. They still have the capability to come out of the water if they had to but would have to more or less slither. More like the Naga's in World of Warcraft. Well I hope you enjoy. I'm hoping to get to young Link next. Keep you eyes peeled!
Wednesday, January 1, 2014
monlolith relics
I had a hour to kill so I threw some monolith/relic ideas
together for AOM. Basically some simple statues reminiscent of culture the aliens had in the past. Kinda scattered around the world giving a feeling like Stonehenge.
Friday, December 27, 2013
Zelda Majora's Mask redesign: Majora
The Devious villain of the game. I had a lot of fun with this one. Majora was the first small fry villain I had seen in any video games I had played growing up. To me he was so Interesting. I mean the real villain was the Mask its self. Just so happened to be skull kid obtained it. At least that's is what I thought happened. Sorry any hard core fans that are steamed about me not knowing exactly what took place! I hope you enjoy!
Monday, December 23, 2013
Zelda Majora's Mask: Redesign Gorons.
Got the sketches in of the Goron concepts. It was a lot of fun making these. I wanted the Gorons in this redesign of Majora's Mask to be reminiscent of Giants. Ive always loved the Gorons in the games. Full of culture and really a silly race. I felt they needed a bit more of a tough large feel. I would love to see a militant faction of Gorons. Armored up charging into battle. Link was fun. I liked the Idea of him using the Biggoron sword. Adult link being almost as big as the sword so you can imagine the scale I'm running with here for the Goron's in my rendition. As well a deku shield for a belt buckle! Hope you enjoy. look forward to more!
Friday, December 20, 2013
Start of Zelda Majora's Mask Redesign
Last
night I started to upload some of the sketch's Ive been doing for a
redesign of Zelda Majora's mask. I've seen the clip they did for the Wii. I think it was for that. Very cool but I wanted to try running with
something different but still feeling very Zelda. I have several
sketches of alterations I've done thus far. I started painting the Deku
sketches first. This was for fun and a challenge.
I'm allowing my self to take this wherever I kind of feel. I love the
old design for the Deku's and am still trying to hold a bit of that
feel. I wanted to run with something where the Dekus felt more healthy. I
wanted a transition between them and Deku Link. I really wanted Link to
feel cursed and sick/ill. Seeing that Majora cursed him with the mask.
Hope you enjoy. More to come! Goron's next? Hmmm well see.
Wednesday, December 18, 2013
1 Hour speed paintings
I have been taking part recently in 1 hour speed paint Facebook challange. Here are the ones I have done thus far.
Topic: Valkyrie. 1 HR
Topic: Temple under tree. 1 HR
Topic: Cerberus. 1 HR
Join us.
https://www.facebook.com/groups/509565319112295/
Thursday, December 12, 2013
Tuesday, December 3, 2013
Some relaxing doodles.
I've been doing some mind numbing work lately. I had to just kick back and do some doodles. My brain feels refreshed.
Haha. Ummm alright?!?!
Monday, December 2, 2013
Sunday, December 1, 2013
Sci fi armor heads
Over the past few days before going to bed I have been sketching some various sci fi head armor styles. Fun stuff!
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