Thursday, November 28, 2013

Gather round the fire

This Idea was just something I had in my design book. Figured I've been doing so much contract work I would whip something up for my self. 

The idea would be for a sci fi game. I pictured it being in the vein of Day Z. Your fire is where you boil water and cook food. A placeable crafting center if you will. I saw a video that talked about fire in zero gravity. It holds in a orb. Ive attached an image. So in this shot is a group's central hub for a few minutes well they get there gear ready. The machine being something that holds the flame in zero gravity. I actually like the idea of there being a very small machine kind of like the droid orbs they have. It would ignite for a 5 min duration or whenever you signaled it to shut off. There is a lot of exploration with the idea.  Its thanksgiving so I sadly cannot continue to explore the idea. Nom Nom Nom Time! Have a good one.



Tuesday, November 26, 2013

HoN Robo Wars Illustrations

 The Last of the Robo Wars Illustration work I did for Heroes of Newerth.

Doomsday Klanx
   Robodon
 Nano Parasite
  Tork Engineer

Saturday, November 16, 2013

A pirate's sea

AC4 Will be hitting PC in a few days. I cant wait! So I did a sketch!

Tuesday, November 12, 2013

Contract work for S2 Games- Robo Wars

This was some contract work I did for S2 Games. Illustrations of there creations for the Robo Wars for promotions and advertisement. Was very fun to do!

Gundromeda
 Master of Cybernetics
 Exterminator Nomad
 Penitent Loadstone
 Robo Ra
 Robo Reaper
 Cyber Steel Grinex
 Mecha Draconis
More to come!



Monday, November 11, 2013

Monday, October 14, 2013

Kalamazoo Overgrown 5

Alright this might be the last of the Kalamazoo overgrown installment. I have a few more photo's but I'm not sure if I am going to do anymore. So Kalamazoo I hope in the end you enjoyed this opportunity to see your city apocalyptic and overgrown! Thanks everyone that gave compliments and your support. I'll have prints and such going soon for all of you who wanted them. I'll also be showing some of these off at the Nov art hop and Dec art hop around town. Stay tuned for dates and times and such.


Wednesday, October 9, 2013

Sam L Jackson Announcer pack illustration

Definitely was excited when I was asked to do this contract illustration for S2 Games. S2 Games got Sam L Jackson to team up and do an announcer pack for Heroes of Newerth. I was super thrilled when I was told Sam L Jackson approved it himself! Definitely wont forget doing this one  in my career!



Check out the Heroes of newerth site attached to hear some of the quotes from Sam L Jackson!

http://www.heroesofnewerth.com/splash/index.php

Monday, October 7, 2013

creature thumbs


1- Obsidian golem
2- Deep wood fairy
3. Bio luminescent scavenger
4. Albian fire starter
5. Swamp krag

More to come!





Friday, October 4, 2013

Health and nano stims

So here is some quick side view health injectors and nano stims based on a different texture scheme for AOM. Designed to fit in to any size hand. Based mainly as a quick stab to your arm or friends arm for health regeneration or stim boosts. As far as I can tell I think this more sleeker style of tech might be moving more towards a older blade runner techy feel. Game development! We will see how the future tech progression happens. Look forward to more! Website should be up soon as well as moving closer and closer to the kick start deadline.


Friday, September 27, 2013

East Hall. Kalamazoo Overgrown.

East Hall overgrown. I finally got some free time to do one of my own works! In this Addition to the Kalamazoo Overgrown series I have decided that there will be a small population of humans left alive. In this scene a silhouette of a man is revealed. A survivor. Obviously caught up in a horrible storm. Is East Hall his home? Maybe he is out for blood. Have fun!


Monday, September 16, 2013

Sunday, September 15, 2013

Wednesday, September 11, 2013

Saturday, August 31, 2013

Art test

This was a art test I did for a potential client. Sadly I was not the choice for the job. I was really enjoying the art test and was hoping I was the guy to fill the role. Yet this industry is full of talent so hopefully next time I'm the guy celebrating to getting the job. Congratulations to whoever you are. 

15 monochromatic pen/marker feeling sketches. This actually took me a bit longer then I expected. Most of the time I throw loose lines and develop a unique looking silhouette first. from there I like to then start to develop form. Its just my personal way of doing it but line work is so much slower to me then just jumping in and carving the design. It allows me to much faster decide if this design is working or not. Yet the doctor ordered what the doctor ordered so here it is.

 Next up on the test was the environment landscape. It was to be a underground ruined elven city. Well as I was working on the sketches above I was thinking about the overall feel I wanted for this. I did some various thumbs before painting but they had a similar feel to them since I had been thinking about this for hours.

I wanted the elven city to feel as if it was over run by goblins or bandits. Maybe even Orcs. The city would still feel alive but ruined. Fires light threw out the halls by the current occupation of enemy's. The feel of this city's lighting was to make it feel like it was built on top of a large gold mine. I pictured these elves being dark, greedy and selfish. They lost this vast wealth to there hunger for the treasures. Possibly opening the chasms to the enemy's from over mining.  You and your friends come storming around the corner to hear a very loud roar. Then suddenly a dragon appears and lands blazing fire among the occupying enemy. The goal would now be to either fight your way threw to defeat the dragon or try to escape to the other side to be free of the zone. I of course would then see the dragon landing on the last bridge you cross and a major battle would ensue. Thus bringing down the dragon!


The last thing was to create 3 Sauron like bad guys. Then choose one to render. I took some time to think about these guys before I started.

1. The first was this Agent of chaos. The Sauron feel of being the overlord. He is a sibling to Death himself. He never got to show his worth. Always shunned by his family he decided to betray the order of death and come into this world. His goal now is to bring chaos and misfortune to the world.

2. The second character was a much more brute Sauron feel. He was to have that strong feeling like he could walk out on the battlefield and the battle would stand still. That feeling of immediate loss. Until some Hero man or women jumps up and gives moral back to there people.

3. The third was more of a evil cunning villain. He is the betrayer. I picture him very much like the way Sauron's voice is in a lot of the film. His whispers and secrets are his major weapon. I would imagine him being more magical and shouting loud chants (effects if you can imagine!) or summoning forth minions to defend him self from the outer dimensions. He is the one that convinces you a great journey is ahead full of treasure and fame. In the end he uses your strength and ability to betray you and become a dire threat.


In the end I decided to roll with the second to finalize. It was a hard choice as I was having fun with them all. Yet I think the 2nd held that strong fantasy feeling of being the brute boss you would roll up and have a major battle with.


Hope you enjoy the work.

Thursday, August 29, 2013

Jungle. Heading in.

AoM Jungle environment. Looking from the outside in. The team needed this concept to really finish off the jungle area and start work on it. So I scurried to get them this. Feeling good!


Tuesday, August 27, 2013

Monday, August 26, 2013

5 Jungle environments AOM

Jungle environments for AOM.


As you can see from the previous AOM posts I worked in some of the plants I had made for props and modeling. Put them in the scenes to give the team the ability to visualize them in the world once they are modeled.

For your larger viewing pleasure!














Saturday, August 24, 2013

AOM Desert environments


5 Desert environment thumb landscapes for AoM. Having fun!


For your larger viewing pleasure! 






5 Desert environment thumb landscapes for AoM. Having fun!

For your larger viewing pleasure!