Apocalyptic survivor sketch
The Blog of Travis Lacey - Concept artist and designer
Saturday, September 28, 2013
Friday, September 27, 2013
East Hall. Kalamazoo Overgrown.
East
Hall overgrown. I finally got some free time to do one of my own works!
In this Addition to the Kalamazoo Overgrown series I have decided that
there will be a small population of humans left alive. In this scene a
silhouette of a man is revealed. A survivor. Obviously caught up in a
horrible storm. Is East Hall his home? Maybe he is out for blood. Have
fun!
Monday, September 16, 2013
Sunday, September 15, 2013
Wednesday, September 11, 2013
Monday, September 9, 2013
Saturday, August 31, 2013
Art test
This was a art test I did for a potential client. Sadly I was not the choice for the job. I was really enjoying the art test and was hoping I was the guy to fill the role. Yet this industry is full of talent so hopefully next time I'm the guy celebrating to getting the job. Congratulations to whoever you are.
15 monochromatic pen/marker feeling sketches. This actually took me a bit longer then I expected. Most of the time I throw loose lines and develop a unique looking silhouette first. from there I like to then start to develop form. Its just my personal way of doing it but line work is so much slower to me then just jumping in and carving the design. It allows me to much faster decide if this design is working or not. Yet the doctor ordered what the doctor ordered so here it is.
Next up on the test was the environment landscape. It was to be a underground ruined elven city. Well as I was working on the sketches above I was thinking about the overall feel I wanted for this. I did some various thumbs before painting but they had a similar feel to them since I had been thinking about this for hours.
I wanted the elven city to feel as if it was over run by goblins or bandits. Maybe even Orcs. The city would still feel alive but ruined. Fires light threw out the halls by the current occupation of enemy's. The feel of this city's lighting was to make it feel like it was built on top of a large gold mine. I pictured these elves being dark, greedy and selfish. They lost this vast wealth to there hunger for the treasures. Possibly opening the chasms to the enemy's from over mining. You and your friends come storming around the corner to hear a very loud roar. Then suddenly a dragon appears and lands blazing fire among the occupying enemy. The goal would now be to either fight your way threw to defeat the dragon or try to escape to the other side to be free of the zone. I of course would then see the dragon landing on the last bridge you cross and a major battle would ensue. Thus bringing down the dragon!
The last thing was to create 3 Sauron like bad guys. Then choose one to render. I took some time to think about these guys before I started.
1.
The first was this Agent of chaos. The Sauron feel of being the overlord. He is a sibling to Death
himself. He never got to show his worth. Always shunned by his family he
decided to betray the order of death and come into this world. His goal
now is to bring chaos and misfortune to the world.
2. The second character was a much more brute Sauron feel. He was to have that strong feeling like he could walk out on the battlefield and the battle would stand still. That feeling of immediate loss. Until some Hero man or women jumps up and gives moral back to there people.
3. The third was more of a evil cunning villain. He is the betrayer. I picture him very much like the way Sauron's voice is in a lot of the film. His whispers and secrets are his major weapon. I would imagine him being more magical and shouting loud chants (effects if you can imagine!) or summoning forth minions to defend him self from the outer dimensions. He is the one that convinces you a great journey is ahead full of treasure and fame. In the end he uses your strength and ability to betray you and become a dire threat.
In the end I decided to roll with the second to finalize.
It was a hard choice as I was having fun with them all. Yet I think the
2nd held that strong fantasy feeling of being the brute boss you would
roll up and have a major battle with.
Hope you enjoy the work.
Thursday, August 29, 2013
Jungle. Heading in.
AoM Jungle environment. Looking from the outside in. The team needed this concept to really finish off the jungle area and start work on it. So I scurried to get them this. Feeling good!
Tuesday, August 27, 2013
Monday, August 26, 2013
5 Jungle environments AOM
Jungle environments for AOM.
As you can see from the previous AOM posts I worked in some of the plants I had made for props and modeling. Put them in the scenes to give the team the ability to visualize them in the world once they are modeled.
For your larger viewing pleasure!
As you can see from the previous AOM posts I worked in some of the plants I had made for props and modeling. Put them in the scenes to give the team the ability to visualize them in the world once they are modeled.
For your larger viewing pleasure!
Saturday, August 24, 2013
AOM Desert environments
5 Desert environment thumb landscapes for AoM. Having fun!
For your larger viewing pleasure!
Tuesday, August 13, 2013
AOM Plants
This was actually done as a experiment. The game is supposed to have a earthly feel. Yet have a alien feel as well. A earth on the alien side if you will! I figured I would use odd plants in nature and turn them into this odd alien yet earthly feel. I usually just fully illustrate my ideas but I figured a good matte experiment design would be a good change of pace. I think the plants came out cool too!
Monday, August 12, 2013
Thursday, August 8, 2013
Strife revealed
S2 Games revealed Strife. A project I worked on for a year before my transition to HoN
http://massively.joystiq.com/2013/08/08/massivelys-hands-on-with-strife-a-new-moba-from-s2-games/
http://venturebeat.com/2013/08/08/6-ways-strife-makes-standard-mobas-feel-old/
http://venturebeat.com/2013/08/08/6-ways-strife-makes-standard-mobas-feel-old/
Wednesday, August 7, 2013
Sunday, August 4, 2013
Land Rover
AOM Land Rover rendered and colored. Took about 2 hours to Render the vehicles and do some various color on them.
Some various lines sketches of initial Land Rover ideas.
Saturday, August 3, 2013
Wednesday, July 31, 2013
Thumbs!
Some thumbs 2-4 hours each. Some exploration and experimenting for a freelance project I'm doing some work on.
Sunday, July 28, 2013
Thursday, July 18, 2013
Last concepts I did for S2 Games
This was some of the last work I did for S2 Games. It was a great adventure! I learned a lot and got to make some cool concepts. I had a ton of fun with my team. I'm ready to take on the next adventure.
Rift Devourer
As you will see in this video link below. Rift Devo has a parasite that is engulfing Devos body. In the Rift you are changed by it or you give your self to creatures in the rift. Devo here gave him self to this parasitic creature to gain power. With it the parasite engulfed his body and wrapped its tentacles threw the body like bio armor and turned him into a bioluminescence terror!
View his video here - Thanks to Lightningcold.
http://www.youtube.com/watch?v=GanY48R8J6g&feature=c4-overview&list=UUfXwGupwflJcDQF_E8iTSHg
Rift Slayer
Rift slayer here is one of the Hunters of the Rift. His overall goal is to stop the creatures of the Rift from coming into the world of Newerth. Rift slayer knew more then many about what the rift would do if it came out into Newerth, for he had been effected by the Rift. A parasite engulfed his hand but he had will to keep the parasite in check that many did not. He used the powers to fight for Newerth against the Rift creatures.
View his video here - Thanks to Lightningcold.
http://www.youtube.com/watch?v=DLy6B5xCFp4
Hammer Lord
Hammer lord was a elite warrior of the Dwarf kingdom. He was a part of the Dwarf Kings Guard. A small group of the strongest and bravest warriors among the dwarfs. Hammer lords ability to wield his enormous hammer as if it weighed nothing at all gave him a ability to wreck people on the battlefield. Being of the kings guard meant you wore the part. Flashy armor never held back this dwarf. To him it just meant he would kick butt in style!
View his video here - Thanks to Lightningcold.
http://www.youtube.com/watch?v=X0QZSxoFmeA
Monday, July 15, 2013
Array of quick concepts
These are some various Dark fantasy/horror concepts I threw together with a 2-3 hour for each sheet.
Horror Faces
H. R. Geiger style. Alien like creature.
H. R. Geiger style. Deep cave creature.
H. R. Geiger style. Phantom's of the dark.
Dark fantasy zombie warriors.
Dark fantasy predator of the deep
Design 3 contrasting concepts based
on the following description:
Design a bipedal character
that exists in a desert world. It has adapted to withstand long
periods of time without water. It has the ability to walk above
and below the desert floor. It is proud, resourceful, and
intelligent.
Take no more then 6 hours to develop all 3 concepts
Take no more then 6 hours to develop all 3 concepts
2. This creature is of a roaming tribe of desert care takers. These creatures are of plant origin. Therefore they have a symbiotic relation ship with Cactus and other plants. Which will literally grow on them. They use theses plants to absorb mass amounts of water in there long travels. Much like elephants of Africa these creatures have to travel very long distances when there is no rainy season which is very short on this desert planet. The tribes of these roamers will walk for many days to reach other oasis where they can be found in great numbers standing in the waters absorbing waters. The creature is believed to be one of the main reasons this planet still has plant life. It is a great care tender to other plant oriented species and one of the main reasons oasis look so lush and elegant. For most of their time is spent in the areas around the oasis.
3. This bipedal Dragon lizard look a alike is a creature of the sands who is more of a vicious breed. Found mostly roaming at night and basking in the sunlight these creatures are not fond of others. They are skittish and will jump to aggression faster then most. The creature has large orange pore sacks that hold large amounts of water. Most of these sacks are found on the tail. Moisture has a very low evaporation rate threw this creatures skin. These creatures will drink large amounts of water until each sack is close to exploding before they will start on there distant journeys. The creatures are known for there tactics and are common in teaming up to create raiding party's on villages of creatures.
Subscribe to:
Posts (Atom)











































